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Breton

“You think politics here are something? Well, we Bretons invented politics.”

Bretons are a hybrid race of human and elven ancestry that primarily inhabit their ancestral homeland of High Rock, and the Systres Archipelago.

 

High Rock is fractious and divided politically, which is seemingly encouraged by the layout of the land itself.  Warfare between kingdoms accounts for much of Breton history.

 

Despite this, Bretons across the province share many facets of culture, including language, bardic traditions, and heroic tales.

 

Bretons make up the peasantry, soldiery, and magical elite of the feudal kingdoms competing for power within High Rock, but the race can also found around the rest of Tamriel, often as merchants or mercenaries.

When roleplaying a Breton, capturing their unique heritage and characteristics is essential. Embrace their mixed Elven and human lineage, reflecting it in their appearance, demeanor, and worldview.

 

Highlight their affinity for magic, arts, and intellectual pursuits, showcasing their curiosity and talent. Portray them as diplomatic and charismatic individuals skilled in persuasion and finding common ground.

 

Demonstrate their adaptability and versatility, excelling in various roles and situations. Incorporate elements of Breton culture, appreciating their traditions and customs.

 

Engage in political intrigue, navigating power dynamics with intrigue and finesse. Above all, embody a sense of balance and moderation, seeking harmony and avoiding extremes. By embodying these traits, you can bring your Breton character to life in a rich, immersive roleplaying experience.

HEIGHT LIMIT: 162-184 (Female), 168-187 (Male)
LANGUAGES: Tamrielic

Racial Traits

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Elven Heritage

Bretons gain a natural +2 to their magic resistance thanks to their elven heritage.

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Bretons gain a +1 to armor.

High Rock Breton

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Determined

High Rock Bretons are naturally determined and thus gain a +2 to resolve.

Scholarly Persuits

High Rock Bretons are gifted learners, focusing on their studies they have a natural +2 to general knowledge.

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Familiar

High Rock Bretons have the ability to conjure a familiar to aid them.

Reachmen

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Honed Reflexes

Reachmen have gained quick reflexes and thus have a +2 initiative.

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Soft Steps

Reachmen have a natural +2 to sneak.

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Body Warmth

Reachmen have gotten used to the temperatures around them, not often wearing too much they have been able to build up a natural 5% resistance to cold.

Description

Bretons, a race in The Elder Scrolls universe, possess a distinctive and captivating appearance that combines the traits of their Elven and human ancestry. Embark on a detailed exploration of their physical features, including their heights, skin tones, hair, and body types, as we delve into the intricate aspects of their appearance.
 

Bretons exhibit a moderate range of heights, with the average male standing around 168-187 cm, while the average female ranges from 162-187 cm. These heights reflect their mixed heritage, combining the more slender build of the Elves with the sturdier frame of humans. Bretons strike a balance between agility and resilience, making them adaptable to a variety of tasks and environments.
 

The skin tones of Bretons encompass a diverse palette, ranging from fair and pale to Lightly tanned. Breton skin often displays a smooth and youthful quality, lending elegance and refinement to their overall appearance.
 

Bretons exhibit a wide variety of hair colors and textures, reflecting the diverse backgrounds from which they descend. Hair can range from rich, dark shades of brown and black to lighter hues of blonde and red. Some individuals may display subtle highlights or natural variations within their hair, adding depth and dimension. Breton hairstyles often embrace versatility, with a wide array of options including loose waves, intricate braids, or sophisticated updos, reflecting their penchant for creativity and personal expression.
 

In terms of body types, Bretons display a balance between strength and grace. Their physical composition combines the lean and agile frame of the Elves with the more robust and solid build of humans. While not as muscular as some of the other races, Bretons possess a natural athleticism that enhances their agility and dexterity. Their bodies exhibit harmonious proportions, conveying an air of refinement and gracefulness in their movements.
 

In summary, the appearance of Bretons reflects their unique heritage, combining Elven and human traits to create a visually captivating race within The Elder Scrolls universe. Their heights range from moderate to tall, striking a balance between agility and resilience. Bretons possess a diverse range of skin tones, showcasing variations from fair to lightly tanned, Their hair comes in a wide variety of colors and textures, offering a range of options for hairstyles that reflect individual expression. Bretons possess a balanced and harmonious body type, embodying both strength and grace. Together, these physical features make the Bretons a visually captivating and diverse race in the rich tapestry of The Elder Scrolls.

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L O R E

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History

Bretondom originated from Nedes and Aldmer interbreeding for centuries as far back as the Merethic Era. Whether Man or Mer came to High Rock first is debated in scholarly circles: some believe that Nedic civilization and their Druid King were already established in the province when the Aldmer arrived, while others claim that the Nedes arrived in High Rock afterwards, and encountered the elves gradually with a variety of reactions and outcomes.
 

The Nedic ancestors of the Bretons were a people that survived in ancient High Rock by tapping into and nurturing nature. They followed Y'ffre's True Way (later known as Druidism), in which the eponymous god took the forefront of their faith. Under it, one is to lead a life connecting with and valuing the natural world. Some reverence was also shown to the stars, especially the Ritual constellation. These Nedes are known by the retroactive nomenclature, the Druids of Galen, and what would become their moniker is derived from a mythical "Galen," an entity or place which druids first came about. Regardless of the origin, it is agreed that the True Way was born in High Rock.
 

There is evidence of human settlements in High Rock dating back at least a thousand years before recorded history. Archaeological excavations have dated the ruins of Nedic habitation to as early as ME 1000, predating Ysgramor by centuries. The Nedes of Stormhaven had strained relations with the neighboring Orc clans, which regularly clashed with other Orc clans and their Nedic neighbors.
 

The Aldmer that settled High Rock did so sparsely and in very specific locations, the most successful being Clan Direnni, who came to the province from the Summerset Isles in the Middle Merethic Era and captured the Adamantine Tower. Some believe the Direnni were following their destiny to rule from Balfiera, while others believed that they were exiled. The Direnni didn't enslave the Nedes as the Ayleids of Cyrodiil did; instead, they ruled them as a noble caste. The elves established a system of feudal vassalage over their new subjects and took Nedic concubines. They inevitably interbred with their human subjects, producing Half-Elven children (also known as Manmer).

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SOCIETY

The Bretons' largely agrarian and hierarchical society is feudal in nature. High Rock is segmented into city-states, encouraging petty nationalism and infighting between the kingdoms that span the region. Most Breton cities are sprawling trade hubs, with society being separated into social strata. The poor peasantry lies at the bottom of the hierarchy. Above them is the middle class, comprised of merchants and artisans, while the nobility and ruling families sit above them all. Additionally, there are the many autonomous knightly orders and the small magical elite, which considers itself above the others. The jockeying for power among the various monarchs and powers of the Iliac Bay region is a deeply ingrained, even cherished, part of Breton culture. Breton society is fractious and quarrelsome, but internal conflict all but seems to disappear when their way of life is threatened by outside forces.
 

The Breton obsession with nobility, status, and lineage can be traced back to their days as vassals of Clan Direnni. Though Bretons of lower status have several paths to prosperity, becoming a nobleman by performing quests and services to curry favor with various rulers is considered the best way, which has created a cultural "quest obsession" among young Bretons. The desire to find some great opportunity for fortune and glory has made Bretons venture all over Tamriel, even to such remote locations as Thirsk on the island of Solstheim, where one adventurous Breton once earned the position of chieftain. Many use their magical talents to earn success, such as undertaking an ancient Breton tradition by taking on the role of a court mage. They're often considered a friendly and humorous people, though there is little love lost between many Bretons and Redguards following the vicious War of Betony.
 

Bretons are said to enjoy intellectual pursuits; they often have an affinity for anything related to logic and ordered complexity. Their love of knowledge and affinity for commerce drives them into a host of careers, including trading, the military, sailing, medicine, textiles, manufacturing, writing, theology, philosophy, banking, all kinds of artistry, and other scholarly pursuits. The Invisible College of Daggerfall is one of Bretic scholarly institutions. Espionage has also proven to be one of their strong suits; Breton double agents, assassins, and spies have turned the tide of wars throughout recorded history.
 

Breton culture, despite its seeming homogeneity, is differentiable in each of High Rock's kingdoms due to the many subcultures of the regions of High Rock. For example, in the middle of the Second Era, the region of Glenumbra included Daenia, King's Guard, and the Cambray Hills, which all have distinct elements in their culture that distinguish them from each other. In southern Glenumbra, Daenia is the home of the Bretons' quest obsession: the practice by which young serfs or peasants perform great deeds to elevate their societal standing. Thus, Daenian tales commonly include lowly individuals going on great quests to attain respect, glory, and status. Consequently, the people of Daenia are reputed as having an independent spirit. Daenia is also home to the Wyrd subculture, and nature-worshipping witches reside in the region's dense forests.

The culture of Glenumbra's Cambray Hills, most prominent in Camlorn, is a mixture of different Breton cultures. Camlorn's aristocracy is comprised mainly of poets and artists, and the region is home to the famed Cambray Hills Academy of Art. The Cambray Hills are haunted, and ghost stories abound among the populace. Camlorn has served as an open market for goods coming in from the Iliac Bay and the waters west of High Rock, dealing peacefully with Daggerfall and Wayrest to its benefit. The swamp-dwellers of the eastern bogs are the Cambray Hills' largest subculture.

King's Guard comprises the northernmost portion of Glenumbra. Named for the mountains that separate Glenumbra from Rivenspire and Stormhaven, the town of Crosswych is a notable center of culture. Crosswych is in the center of trade between Glenumbra and its neighboring regions, and as such, it has become a melting pot of cultural aspects from different city-states. Food and dress are elements that have adapted as a result of the town's nature as a crossroads. The Red Rook bandit clan was a subgroup that originated in King's Guard as a loose group of hunters and highwaymen that targeted caravans traveling across regional borders. Kambria is another notable city in this region, renowned for its picturesque nature and many libraries. Kambria rules over the Kambrian Highlands region, which is still dotted with the fortresses that were ruined during the Tiber Wars.

The Bretons are intelligent and individualistic. They value freedom, praising it in their tavern songs. The Propaganda of the Daggerfall Covenant during the Interregnum also put emphasis on freedom, and in 2E 582, the people of Evermore were allowed to freely criticize Queen Arzhela and the royal family, though many of them would later be discovered to be Imperial spies working on behalf of Septima Tharn and the Seventh Legion. In the Third Era, a prolific writer named Darius Shano is also said to have criticized nobility, commoners, and the Divines alike, receiving much scorn, but only being executed after ridiculing Tiber Septim. Using excessive profanity in the presence of nobility in High Isle was grounds for being charged, however.

According to some sources, the Reachmen of eastern High Rock and western Skyrim are thought to share distant roots with the Bretons, but diverge severely in their culture and traditions. Living in close proximity with Orcish tribes, they adopted some of their customs and wild magic, mixed with ancient Aldmeri and more recent Nordic influences. Like the Bretons, Aldmeri blood runs through the Reachfolk's veins, which stems from the Direnni Hegemony's occupation of the Western Reach in the early First Era.

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