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Necromancer's Moon

Although reanimating the dead has been practiced in some form since before the advent of written history, most of the earliest laws regarding necromancy banned it upon pain of death. It was banned by the Psijic Order, who considered it both dangerous and heretical. Later, the Mages Guild would also ban the practice. This ban technically remained in place for the Guild's entire history (and was later continued by the Synod), though some archmagisters of the Guild over the years were satisfied with ignoring it, while others were even suspected of practicing it in secret.   And regardless, various independent mages have explored necromancy throughout history.

Concept Flaw:
Necromancers do not really care about race and culture, but they will not tolerate servants of the Aedras, the mages guild, or the unwanted eye of a settlement within 1 grid of their hideout.
Cults will also show aversion to other cults, including daedra or other cults belonging to a rival Prince.  Necromancer’s will need to have a ritual once every three weeks to give favour to their Prince, posting a rumour in the Discord that might expose the cultists.

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Requirements:

Necromancers are a minority of mages who consider the art of reanimating undead and manipulation of life energies to be its own school, and advocate for its practice free of legal limitations.
 

Ever since some crisis long in the past, they have often been hunted as criminals by the more zealous part of society and criticised as monsters. Perhaps there is some truth to that claim.

Nowadays, when they don’t work with the limits of the mages guild or Tribunal, they are mostly split into two groups: The more traditionalists who follow Molag Bal in the Fellowship of Anchorites and the more radicals who follow Mannimarco in the Order of the Black Worm.
A necromancer group may be formed by 4+ players who have discovered necromancy in game or wish to start as one of the two possible.

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