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Nord

"Skyrim belongs to the Nords!"

Nords (called Bron singular in the Language of Dragons:1096) are the Children of the Sky, a race of tall and fair-haired humans from Skyrim known for their incredible resistance to cold and magical frost.

 

They are fierce, strong, and enthusiastic warriors, and many become renowned warriors, soldiers, and mercenaries all over Tamriel. Eager to augment their martial skills beyond the traditional methods of Skyrim, they excel in all manner of warfare and are known as a militant people by their neighbors.

 

Nords were known, for a time, for their nautical prowess when they migrated from Atmora.

To effectively roleplay as a Nord in The Elder Scrolls, embrace their bravery and resilience.

 

Create a character with fair skin, sturdy build, and proficiency in melee combat. Wear practical, rugged attire and favor heavy weapons.

 

Embody their passionate and boisterous personality, while upholding honor and justice. Immerse yourself in Nord lore and familiarize yourself with their myths and traditions.

 

Respect their ancient traditions, including the promise of Sovngarde. Engage in quests that protect the people of Skyrim from threats.

 

By fully immersing yourself in their culture, you'll enhance your roleplaying experience as a true Nord in The Elder Scrolls.

HEIGHT LIMIT: 170-193 (Female), 172-195 (Male)

LANGUAGES: Tamrielic

Racial Traits

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Frost and Shock Immunity

Nords receive natural +5 resistance to cold and shock.

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Stalwart

Due to their hard working nature, Nords have a natural +2 to their physical apptitude.

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Heavy Hitter

Nords have a natural +2 to two handed weapons.

History

Although Nords intermingled with other races over the years, it is primarily to Atmora, the northernmost known place on Nirn, that they trace their lineage. Atmora is likely a human corruption of "Altmora," a name found in old Elvish records that means "Elder Wood."

 

Legends say that Atmora was once very green and prosperous until "the freezing" turned it into an inhospitable wasteland plagued by civil war, causing its people to migrate to Tamriel in waves throughout the Merethic and First eras. During this migration, the chieftain Ysgramor rallied people from all sides who desired to live in peace and set sail south, eventually arriving at Hsaarik Head, at the extreme northern tip of Skyrim's Broken Cape.

 

They named the new land "Mereth" in tribute to the Aldmeri Elves, who had already settled most of the continent. Contrary to many stories, which apparently credit Ysgramor with being the leader of the first group of human settlers, he and his colonists were the latest in a long line of emigrants from Atmora to Skyrim, and many had already migrated to other places around Tamriel.

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Society

There are two things most Nords love: music and mead. Most Nords wear animal skins or cotton clothing. They generally tolerate outsiders to Skyrim, though they often do not make them feel welcome. In particular, Nords often still hold a bitter resentment towards elves. The Reach, one of the nine Holds of Skyrim, has only a slight Nord majority, and cities in the east have become heavily influenced by the Dunmer. The northern and eastern holds - Winterhold, Eastmarch, The Rift, and The Pale—are known collectively as the Old Holds, where the influence of old Nordic traditions is still relatively strong and outsiders are rare. The young men there go out for weeks into the high peaks in the dead of winter, hunting the ice wraiths that give them claim to full status as citizens. The Reach and the Rift have long histories of lawlessness and are generally associated with criminal activity.
 

Nords tend to be superstitious, and their folklore reflects this. Often chosen based on omens, Nordic names are given in a special ceremony when the child is young. Any unexplained misfortune is often blamed on the Falmer or Snow Elves. The Falmer, long believed to be extinct after the vengeful Nordic invasion into their lands, caused by the aggressive Falmer response to the new Atmoran inhabitants, were driven deep underground, where they became feral and purportedly sought to kill all those who dwell above them, so it's possible there's truth in some of these claims.
 

A Falmer, a source of many Nord superstitions, and a very real and bitter race of elves, Nords practice wergild, a traditional rite of retribution. When a life is taken, a life must be accounted for. Items of high value can serve as fitting payment.

Tales of Tamriel

All lore and artwork belong to Bethesda and Zenimax Studios.

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