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95101_1688569693.webp

Goblin Tribe

Goblins typically act as a tribe, and when goblins group together they are stronger for it.

This clan concept offers groups of goblins of 4+ to choose one of their own to become a Goblin Shaman, 6+ and they may also choose a Goblin Chieftain.


Concept Flaw: The Goblin Tribe can get rowdy when they do not gain something new to put in their treasure hold. If a Goblin Tribe goes 1 week without attacking non goblins and taking something of value from them, they will lose all bonus abilities given to the Shaman or Chief.

Attacks may be on settlements, or random encounters in the wild. 

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